Maybe pores and wrinkles look interesting to the graphists, astistically speaking! Like explosions, smoke and fluids in movies, these however, are the special effects of a character.
Of course I'm kidding, but thanks to sculpting software and hardware upgrading these details became very usual in character modeling.
Who Am I to resist in reproducing them?! So in 2007, just after the "ogre" below, I decided to make a portrait of a generic masai (not a real one, just a resemblance) starting with a base mesh made in blender.
The base mesh before the sculpting process; the coloured version is the final one. |
After which I started working on some ornaments; they were a very good way to practice with the new (..at the time) array feature; which was greatly improved, especially compared to the old versions.
Array... Array... Array... My sweet array. |
Ok, to make a long story short, here is the result after texturing and rendering.
Honestly, I can' t say its finished, but I remember this project took me all my spare time, during the night, fighting agains my old pc that wasn't capable to handle the file smoothly.
Here is the original post on blenderartists if you want to check it out and read an old story.
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